Salvage City: St. Louis Deserves Better
Reality television is, more often than not, a thin veneer of reality placed atop a carefully crafted fiction. As viewers, we accept this white lie because reality programming is built with the same blocks as any other story: plot, setting and, most importantly, character.
Many successful reality shows even personify the setting to become a primary character. Alaska, Louisiana swampland and the Bering Sea are three of the more memorable -- and successful -- examples because each setting is a place that utterly defines and controls the lives of people who dare challenge it. Of course, it's not always clear whether Mother Nature is in control, or just the show's producers. But that is the story: relatable people in unique professions struggling to make it.
So, too, goes Salvage City, a reality show that sells itself as of, by and for the city of St. Louis. The show follows local carpenter/bar-owner Sam Coffey and his coterie of salvagers as they "break in" to abandoned St. Louis buildings and "steal" relics that can be recast into something beautiful and valuable. The first -- and for now, only -- three episodes were broadcast by the Discovery Channel on Sunday morning. It was a test run of sorts for the show, because the cable network has yet to decide if it will order more episodes from the two local production companies that collaborated on the project, Coolfire Originals and No Coast Originals.
For now the show is, if nothing else, carefully crafted. Coffey himself plays the fedora-clad chain smoker, a poor man's Indiana Jones who drives an old M35 "Deuce-and-a-half" Army truck and wants to make absolutely sure the viewer understands how dangerous his job is. There's also Chris "Trotter," the wisecracking assistant salvage man who provides muscle and pessimism to counter Coffey's reckless intensity. Other familiar reality tropes include a lone pretty female who is endlessly objectified, a dog, an auction, sexual innuendos, time-lapse sunsets and at least one manufactured crisis per episode.
Discovery Sam Coffey breaks into something.
It's a franken-show of sorts, which fails to exceed the sum of its parts partially because it so obviously borrows well-worn ideas from other shows. But where the producers really stumble is their characterization of St. Louis as a foe on the level of alligators or hurricanes. Salvage City is rife with images of decay or ruin porn, a style that fails to tiptoe the line between appreciation and exploitation. The salvage scenes are ostensibly about rescuing doomed valuables, but in reality glorify theft, plunder and trespassing.
And every reclamation is in a supposedly bad neighborhood, even when it's not. Take, for example, the Sun Theater, Coffey's target in the first episode. It's located in the bustling Grand Center neighborhood near Saint Louis University, less than a block from Powell Symphony Hall. But to Coffey, the historic building is a grave to be robbed. "I just heard a wrecking crew is coming to the Sun Theater. And it could start any day," he says. "If I don't get my hands on this cool historic stuff inside this building, it's going to be lost forever." That may have seemed true at the time of filming, but it turns out Coffey had bad information, because the theater is currently undergoing an $11 million renovation that was announced earlier this year. In other words, it's the right kind of renovation, not the kind that steals doors, theater seats and a trailer with no historical value from an abandoned building.
Continue reading to see why Chris Haxel says Salvage City is a total sell-out.